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Splint

Primitive wooden splint. Helps hold the broken bone in place, allowing for relatively painless movement. The leg itself will still take some time to heal though.

Classname Splint_Applied
Section
Clothing
Weight
540 g
Inventory size
2×4 8 slots
Durability
70
Spawns on
Not in vanilla loot

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 3 s 3 s 3 s
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="Splint_Applied">
    <nominal>0</nominal>
    <lifetime>3</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Sakhal
<type name="Splint_Applied">
    <nominal>0</nominal>
    <lifetime>3</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Config

Classname
Splint_Applied
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\gear\medical\Improvised_fixture.p3d
Defined in
Addons/gear_medical.pbo::config.bin
Inventory slots
Splint_Right