Wiki menu
Splint
Primitive wooden splint. Helps hold the broken bone in place, allowing for relatively painless movement. The leg itself will still take some time to heal though.
Classname
Splint_Applied
- Section
- Clothing
- Weight
- 540 g
- Inventory size
- 2×4 8 slots
- Durability
- 70
- Spawns on
- Not in vanilla loot
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 3 s | 3 s | 3 s |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="Splint_Applied">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Sakhal
<type name="Splint_Applied">
<nominal>0</nominal>
<lifetime>3</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
Splint_Applied- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\dz\gear\medical\Improvised_fixture.p3d- Defined in
Addons/gear_medical.pbo::config.bin- Inventory slots
Splint_Right

