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Snowstorm Ushanka
A hat made from dyed animal fur for the best protection against harsh winter storms.
Classname
SnowstormUshanka_Navy
- Section
- Headwear
- Weight
- 350 g
- Inventory size
- 2×3 6 slots
- Worn or carried in
- Head
- Durability
- 120
- Spawns on
- Sakhal
Characteristics
- Insulation
- 1
- Repaired with
- Protects against
- dust when breathing 70%
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 400 g | 1 | |
| 500 g | 1 | |
| 450 g | 1 | |
| 450 g | 1 | |
| 350 g | 1 | |
| 350 g | 1 | |
| 320 g | 1 | |
| 450 g | 1 | |
| 250 g | 1 | |
| 90 g | 0.9 | |
| 980 g | 0.9 |
Where it spawns
Spawns as loot on Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 14 |
| Minimum | 0 | 0 | 10 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | · | · | Town Village |
| Tiers | · | · | Tier 2 Tier 3 Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="SnowstormUshanka_Navy">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Sakhal
<type name="SnowstormUshanka_Navy">
<nominal>14</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
SnowstormUshanka_Navy- Config class
CfgVehicles- Inherits from
SnowstormUshanka_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\SnowstormUshanka_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear





