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Teddy Bear
A cuddly teddy bear toy. Even though it's stuffed, it is able to conceal small items, somewhere.
Classname
Bear_Dark
- Section
- Containers and tents
- Weight
- 130 g
- Inventory size
- 2×3 6 slots
- Capacity
- 2×3 6 slots
- Durability
- 30
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 25 | 15 | 9 |
| Minimum | 10 | 10 | 6 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Containers | Containers | Containers |
| Places | Town Village | Village | Village |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="Bear_Dark">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
types.xml · Livonia
<type name="Bear_Dark">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="shelves"/>
<usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Bear_Dark">
<nominal>9</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<tag name="shelves"/>
<usage name="Village"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Bear_Dark">
<cargo chance="0">
<item name="Paper" chance="0.5"/>
<item name="Rag" chance="0.5"/>
</cargo>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Bear_Dark- Config class
CfgVehicles- Inherits from
Bear_ColorBase›Container_Base›Inventory_Base›Static›All- Model
\dz\gear\containers\teddybear.p3d- Defined in
Addons/gear_containers.pbo::config.bin





