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Improvised Eye Patch
Improvised protection for an eye.
Classname
EyePatch_Improvised
- Section
- Eyewear
- Weight
- 20 g
- Inventory size
- 3×1 3 slots
- Worn or carried in
- Eyes
- Durability
- 50
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
- Protects against
- dust in the eyes 20%
Compared with similar
Eyewear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 25 g | 0.1 | |
| 20 g | · | |
| 36 g | · | |
| 40 g | · | |
| 50 g | · | |
| 20 g | · | |
| 150 g | · | |
| 90 g | · | |
| 30 g | · | |
| 100 g | · |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="EyePatch_Improvised">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Sakhal
<type name="EyePatch_Improvised">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
EyePatch_Improvised- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\glasses\eyepatch_g.p3d- Defined in
Addons/characters_glasses.pbo::config.bin- Inventory slots
Eyewear

