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NVG Headstrap
NVG headstrap. It's quite comfortable to wear with night vision goggles attached.
Classname
NVGHeadstrap
- Section
- Eyewear
- Weight
- 150 g
- Inventory size
- 3×3 9 slots
- Worn or carried in
- Eyes
- Durability
- 200
- Spawns on
- Chernarus, Livonia, Sakhal
Compared with similar
Eyewear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 25 g | 0.1 | |
| 20 g | · | |
| 36 g | · | |
| 40 g | · | |
| 50 g | · | |
| 20 g | · | |
| 150 g | · | |
| 90 g | · | |
| 30 g | · | |
| 100 g | · |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 10 | 10 |
| Minimum | 5 | 5 | 5 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 1 h | 1 h |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Military | Military | Military |
| Tiers | Tier 3 Tier 4 | Tier 2 Tier 3 | Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="NVGHeadstrap">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
types.xml · Livonia
<type name="NVGHeadstrap">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="NVGHeadstrap">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Military"/>
<value name="Tier3"/>
</type>
Config
- Classname
NVGHeadstrap- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\glasses\NVG_Headstrap_g.p3d- Defined in
Addons/characters_glasses.pbo::config.bin- Inventory slots
Eyewear

