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Ballistic Helmet

Combat helmet with shock absorption system. Used specifically to protect the head during combat situations.

Classname BallisticHelmet_Black
Section
Headwear
Weight
1 kg
Inventory size
4×3 12 slots
Worn or carried in
Head
Durability
75
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Insulation
0.3
Repaired with

Armor

Against Health Blood Shock
Bullets 75% 100% 50%
Melee 45% 80% 50%
Infected 45% 80% 50%
Explosions 50% 100% 74%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Cowboy Hat 370 g 0.4
Flat Cap 240 g 0.4
Leather Hat 320 g 0.4
NBC Hood 460 g 0.4
T65 Helmet 1.5 kg 0.4
Ballistic Helmet 980 g 0.3
Boonie Hat 170 g 0.3
Burlap Sack 510 g 0.3
Camouflage Helmet 1 kg 0.3
Flight Helmet 1.45 kg 0.3
Great Helm 2 kg 0.3

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 3 4 8
Minimum 1 2 6
Lifetime 4 h 4 h 4 h
Restock 30 min 30 min 30 min
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="BallisticHelmet_Black">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>1800</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Livonia
<type name="BallisticHelmet_Black">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>1800</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="BallisticHelmet_Black">
    <nominal>8</nominal>
    <lifetime>14400</lifetime>
    <restock>1800</restock>
    <min>6</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
BallisticHelmet_Black
Config class
CfgVehicles
Inherits from
BallisticHelmet_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\HelmetMich_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear