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T65 Helmet

Lightweight combat vehicle crewman helmet that offers solid protection against projectiles of any kind.

Classname T56TankerHelmet_Tan
Section
Headwear
Weight
1.5 kg
Inventory size
4×4 16 slots
Worn or carried in
Head
Durability
150
Spawns on
Chernarus, Sakhal
2 variants

Characteristics

Insulation
0.4
Repaired with

Armor

Against Health Blood Shock
Bullets 75% 100% 50%
Melee 65% 100% 65%
Infected 65% 100% 65%
Explosions 50% 100% 74%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Bandana 120 g 0.4
Cowboy Hat 370 g 0.4
Flat Cap 240 g 0.4
Leather Hat 320 g 0.4
NBC Hood 460 g 0.4
T65 Helmet 1.5 kg 0.4
Ballistic Helmet 980 g 0.3
Boonie Hat 170 g 0.3
Burlap Sack 510 g 0.3
Camouflage Helmet 1 kg 0.3
Flight Helmet 1.45 kg 0.3

Where it spawns

Spawns as loot on Chernarus, Sakhal: Military, Special.

ChernarusLivoniaSakhal
Nominal 6 0 2
Minimum 2 0 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military · Special
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="T56TankerHelmet_Tan">
    <nominal>6</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Livonia
<type name="T56TankerHelmet_Tan">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Sakhal
<type name="T56TankerHelmet_Tan">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="clothes"/>
    <usage name="Special"/>
</type>

Variants

T65 Helmet T56TankerHelmet_Tan Chernarus 6Sakhal 2 This page
T65 Helmet T56TankerHelmet_Olive Chernarus 6Sakhal 2

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
T56TankerHelmet_Tan
Config class
CfgVehicles
Inherits from
T56TankerHelmet_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\T56TankerHelmet_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear