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Burlap Sack
A rough sack made from burlap. Can be used as a makeshift blindfold, or cut into strips to create other things.
Classname
BurlapSackCover
- Section
- Headwear
- Weight
- 510 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Head
- Durability
- 50
- Spawns on
- Not in vanilla loot
Characteristics
- Insulation
- 0.3
- Protects against
- biological agents 25%, dust when breathing 45%, dust in the eyes 90%
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 320 g | 0.4 | |
| 460 g | 0.4 | |
| 1.5 kg | 0.4 | |
| 980 g | 0.3 | |
| 170 g | 0.3 | |
| 510 g | 0.3 | |
| 1 kg | 0.3 | |
| 1.45 kg | 0.3 | |
| 2 kg | 0.3 | |
| 1.2 kg | 0.25 | |
| 110 g | 0.2 |
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="BurlapSackCover">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
types.xml · Sakhal
<type name="BurlapSackCover">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
BurlapSackCover- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\dz\characters\headgear\Head_sack_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

