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Enduro Helmet

A rugged dirt bike helmet. Offers decent protection against shock and other incoming damage. Has attachable parts.

Classname DirtBikeHelmet_Green
Section
Headwear
Weight
1.6 kg
Inventory size
4×3 12 slots
Worn or carried in
Head
Durability
75
Spawns on
Chernarus, Livonia, Sakhal
7 variants

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 25% 100% 10%
Melee 35% 80% 45%
Infected 35% 80% 45%
Explosions 50% 100% 50%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Beanie 90 g 0.7
Motorbike Helmet 1.21 kg 0.7
OKZK Cap 450 g 0.7
Winter Coif 300 g 0.7
Chainmail Coif 5 kg 0.65
Enduro Helmet 1.6 kg 0.5
Firefighter Helmet 870 g 0.5
Bandana 120 g 0.4
Cowboy Hat 370 g 0.4
Flat Cap 240 g 0.4
Leather Hat 320 g 0.4

Compatibility

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 5 5 5
Minimum 2 2 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Village Village
Tiers · · Tier 1 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Attachments · 20%
Attachments · 20%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="DirtBikeHelmet_Green">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="DirtBikeHelmet_Green">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="DirtBikeHelmet_Green">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="DirtBikeHelmet_Green">
    <attachments chance="0.2">
        <item name="DirtBikeHelmet_Mouthguard" chance="1"/>
    </attachments>
    <attachments chance="0.2">
        <item name="DirtBikeHelmet_Visor" chance="1"/>
    </attachments>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
DirtBikeHelmet_Green
Config class
CfgVehicles
Inherits from
DirtBikeHelmet_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\MxHelmet_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear