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Beanie
Head-hugging knitted cap. Provides warmth in cold weather.
Classname
BeanieHat_Red
- Section
- Headwear
- Weight
- 90 g
- Inventory size
- 3×2 6 slots
- Worn or carried in
- Head
- Durability
- 100
- Spawns on
- Chernarus, Sakhal
Characteristics
- Insulation
- 0.7
- Repaired with
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 110 g | 0.9 | |
| 1.1 kg | 0.8 | |
| 450 g | 0.8 | |
| 160 g | 0.8 | |
| 300 g | 0.8 | |
| 90 g | 0.7 | |
| 1.21 kg | 0.7 | |
| 450 g | 0.7 | |
| 300 g | 0.7 | |
| 5 kg | 0.65 | |
| Enduro Helmet | 1.6 kg | 0.5 |
Where it spawns
Spawns as loot on Chernarus, Sakhal: Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 0 | 6 |
| Minimum | 7 | 0 | 3 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Village | Village | Village |
| Tiers | Tier 2 Tier 3 Tier 4 | · | Tier 2 Tier 3 Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="BeanieHat_Red">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
types.xml · Livonia
<type name="BeanieHat_Red">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
types.xml · Sakhal
<type name="BeanieHat_Red">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Variants
BeanieHat_Red
BeanieHat_Beige
BeanieHat_Black
BeanieHat_Blue
BeanieHat_Brown
BeanieHat_Green
BeanieHat_Grey
BeanieHat_Pink
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
BeanieHat_Red- Config class
CfgVehicles- Inherits from
BeanieHat_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\BeanieHat_ground.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

