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Tactical Helmet
Ballistic helmet with rails for accessories and NVG shroud. Specifically used to protect the head during combat situations.
Mich2001Helmet
- Section
- Headwear
- Weight
- 1.2 kg
- Inventory size
- 4×3 12 slots
- Worn or carried in
- Head
- Durability
- 80
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.25
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 75% | 100% | 50% |
| Melee | 45% | 100% | 50% |
| Infected | 45% | 100% | 50% |
| Explosions | 50% | 100% | 74% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Headwear with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 170 g | 0.3 | |
| 510 g | 0.3 | |
| 1 kg | 0.3 | |
| 1.45 kg | 0.3 | |
| 2 kg | 0.3 | |
| 1.2 kg | 0.25 | |
| 110 g | 0.2 | |
| 230 g | 0.2 | |
| 1.5 kg | 0.2 | |
| 300 g | 0.2 | |
| 110 g | 0.2 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military, Underground, Special.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 4 | 2 | 2 |
| Minimum | 2 | 2 | 2 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 1 h | 1 h |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | · |
| Places | Military | Underground | Special |
| Tiers | Tier 4 | Tier 3 | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 10% to 60% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Mich2001Helmet">
<nominal>4</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
<type name="Mich2001Helmet">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Underground"/>
<value name="Tier3"/>
</type>
<type name="Mich2001Helmet">
<nominal>2</nominal>
<lifetime>28800</lifetime>
<restock>3600</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<usage name="Special"/>
</type>
<type name="Mich2001Helmet">
<damage min="0.1" max="0.6"/>
<attachments chance="0.85">
<item name="NVGoggles" chance="1"/>
<item name="Battery9V" chance="1"/>
</attachments>
</type>
Config
- Classname
Mich2001Helmet- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\headgear\Mich2001_g.p3d- Defined in
Addons/characters_headgear.pbo::config.bin- Inventory slots
Headgear

