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Tactical Helmet

Ballistic helmet with rails for accessories and NVG shroud. Specifically used to protect the head during combat situations.

Classname Mich2001Helmet
Section
Headwear
Weight
1.2 kg
Inventory size
4×3 12 slots
Worn or carried in
Head
Durability
80
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.25
Repaired with

Armor

Against Health Blood Shock
Bullets 75% 100% 50%
Melee 45% 100% 50%
Infected 45% 100% 50%
Explosions 50% 100% 74%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Headwear with insulation close to this one.

Item WeightInsulation
Boonie Hat 170 g 0.3
Burlap Sack 510 g 0.3
Camouflage Helmet 1 kg 0.3
Flight Helmet 1.45 kg 0.3
Great Helm 2 kg 0.3
Tactical Helmet 1.2 kg 0.25
Baseball Cap 110 g 0.2
Beret 230 g 0.2
Combat Helmet 1.5 kg 0.2
Festive Headband 300 g 0.2
Military Cap  110 g 0.2

Compatibility

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military, Underground, Special.

ChernarusLivoniaSakhal
Nominal 4 2 2
Minimum 2 2 2
Lifetime 8 h 8 h 8 h
Restock 0 1 h 1 h
Quantity · · ·
Loot category Clothes Clothes ·
Places Military Underground Special
Tiers Tier 4 Tier 3 ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 10% to 60% damage.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Mich2001Helmet">
    <nominal>4</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="Mich2001Helmet">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>3600</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Underground"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="Mich2001Helmet">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>3600</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <usage name="Special"/>
</type>
cfgspawnabletypes.xml · Livonia
<type name="Mich2001Helmet">
    <damage min="0.1" max="0.6"/>
    <attachments chance="0.85">
        <item name="NVGoggles" chance="1"/>
        <item name="Battery9V" chance="1"/>
    </attachments>
</type>

Config

Classname
Mich2001Helmet
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\headgear\Mich2001_g.p3d
Defined in
Addons/characters_headgear.pbo::config.bin
Inventory slots
Headgear