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Crooked Nose

A plastic crooked nose. Probably part of a hag costume. It doesn't improve the sense of smell.

Classname CrookedNose
Section
Masks
Weight
220 g
Inventory size
3×1 3 slots
Worn or carried in
Face
Durability
250
Spawns on
Not in vanilla loot

Characteristics

Insulation
0.4

Compared with similar

Masks with insulation close to this one.

Item WeightInsulation
Ski Mask 130 g 1
Balaclava 300 g 0.9
NBC Respirator 700 g 0.8
Gas Mask 1.09 kg 0.7
Combat Gas Mask 730 g 0.6
Crooked Nose 220 g 0.4
Dust Mask 340 g 0.2
Improvised Face Wrapping 150 g 0.15
Chains Mask 100 g 0.1
Dallas Mask 100 g 0.1
Hoxton Mask 100 g 0.1

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 0
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category · · ·
Places Seasonal event Seasonal event Seasonal event
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia, Sakhal
<type name="CrookedNose">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <usage name="SeasonalEvent"/>
</type>

Config

Classname
CrookedNose
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\masks\CrookedNose_g.p3d
Defined in
Addons/characters_masks.pbo::config.bin
Inventory slots
Mask