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Balaclava

Three hole balaclava differs from ski mask with additional opening for the mouth. Still useful in cold weather.

Classname Balaclava3Holes_Blue
Section
Masks
Weight
300 g
Inventory size
2×2 4 slots
Worn or carried in
Face
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
5 variants

Characteristics

Insulation
0.9
Repaired with
Protects against
biological agents 25%

Compared with similar

Masks with insulation close to this one.

Item WeightInsulation
Santa Beard 220 g 1
Ski Mask 130 g 1
Balaclava 300 g 0.9
NBC Respirator 700 g 0.8
Gas Mask 1.09 kg 0.7
Combat Gas Mask 730 g 0.6
Crooked Nose 220 g 0.4
Dust Mask 340 g 0.2
Improvised Face Wrapping 150 g 0.15
Chains Mask 100 g 0.1
Dallas Mask 100 g 0.1

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 7 2 5
Minimum 4 1 2
Lifetime 4 h 4 h 4 h
Restock 0 10 min 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Town Village Town Village
Tiers Tier 1 Tier 2 Tier 1 Tier 3 Tier 4

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Balaclava3Holes_Blue">
    <nominal>7</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Balaclava3Holes_Blue">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
</type>
types.xml · Sakhal
<type name="Balaclava3Holes_Blue">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Balaclava3Holes_Blue
Config class
CfgVehicles
Inherits from
Balaclava3Holes_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\masks\Balaclava_3holes_g.p3d
Defined in
Addons/characters_masks.pbo::config.bin
Inventory slots
Mask