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Dust Mask
A respirator designed to protect the wearer from inhaling harmful dusts, fumes, vapors, or gases.
Classname
NioshFaceMask
- Section
- Masks
- Weight
- 340 g
- Inventory size
- 2×2 4 slots
- Worn or carried in
- Face
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.2
- Protects against
- biological agents 75%, dust when breathing
Compared with similar
Masks with insulation close to this one.
| Item | Weight | Insulation |
|---|---|---|
| 300 g | 0.9 | |
| 700 g | 0.8 | |
| 1.09 kg | 0.7 | |
| 730 g | 0.6 | |
| 220 g | 0.4 | |
| 340 g | 0.2 | |
| 150 g | 0.15 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 100 g | 0.1 | |
| 100 g | 0.1 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Medical, Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 20 | 10 | 10 |
| Minimum | 15 | 3 | 3 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Medical Industrial | Medical Industrial | Medical Industrial |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="NioshFaceMask">
<nominal>20</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
<usage name="Industrial"/>
</type>
types.xml · Livonia, Sakhal
<type name="NioshFaceMask">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Medic"/>
<usage name="Industrial"/>
</type>
Crafting
Craft improvised gas mask filter partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
NioshFaceMask- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\masks\NioshFaceMask_g.p3d- Defined in
Addons/characters_masks.pbo::config.bin- Inventory slots
Mask

