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Iodine Tincture
A common antiseptic, used to medicate exposed wounds. It's a solution of iodine and potassium iodide.
IodineTincture
- Section
- Medical
- Weight
- 100 g
- Inventory size
- 1×2 2 slots
- Durability
- 30
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Weight when full
- 350 g
- Quantity
- 250 g
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Medical, Town, Village, Hunting. Also spawns on or inside other items: Canvas Bag, ZmbM_Mummy.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 40 | 30 | 17 |
| Minimum | 30 | 15 | 12 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | 10–50% | 10–50% | 10–50% |
| Loot category | Tools | Tools | Tools |
| Places | Medical Town Village | Medical Hunting | Medical Village |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="IodineTincture">
<nominal>40</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>30</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Medic"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="IodineTincture">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Medic"/>
<usage name="Hunting"/>
</type>
<type name="IodineTincture">
<nominal>17</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>12</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Medic"/>
<usage name="Village"/>
</type>
Crafting
Disinfect partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
IodineTincture- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\medical\IodineTincture.p3d- Defined in
Addons/gear_medical.pbo::config.bin

