Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

Iodine Tincture

A common antiseptic, used to medicate exposed wounds. It's a solution of iodine and potassium iodide.

Classname IodineTincture
Section
Medical
Weight
100 g
Inventory size
1×2 2 slots
Durability
30
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Weight when full
350 g
Quantity
250 g

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Medical, Town, Village, Hunting. Also spawns on or inside other items: Canvas Bag, ZmbM_Mummy.

ChernarusLivoniaSakhal
Nominal 40 30 17
Minimum 30 15 12
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 10–50% 10–50% 10–50%
Loot category Tools Tools Tools
Places Medical Town Village Medical Hunting Medical Village
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns on or inside

From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="IodineTincture">
    <nominal>40</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>10</quantmin>
    <quantmax>50</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Medic"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="IodineTincture">
    <nominal>30</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>10</quantmin>
    <quantmax>50</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Medic"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="IodineTincture">
    <nominal>17</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>12</min>
    <quantmin>10</quantmin>
    <quantmax>50</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Medic"/>
    <usage name="Village"/>
</type>

Crafting

Disinfect partial

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
IodineTincture
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\medical\IodineTincture.p3d
Defined in
Addons/gear_medical.pbo::config.bin