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Alcoholic Tincture

Home proven alcohol-based tincture with herbal extracts. Used to disinfect scratches, wounds, and other things.

Classname DisinfectantAlcohol
Section
Medical
Weight
100 g
Inventory size
1×2 2 slots
Durability
30
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Weight when full
300 g
Quantity
200 g

Nutrition

Energy
-10
Water
1
Stomach load
1
Toxicity
0.3

Values from the config for each state of the food.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 80 50 30
Minimum 60 35 25
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 10–50% 10–50% 10–50%
Loot category Tools Tools Tools
Places Town Village Village Village
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="DisinfectantAlcohol">
    <nominal>80</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>60</min>
    <quantmin>10</quantmin>
    <quantmax>50</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Town"/>
    <usage name="Village"/>
</type>
types.xml · Livonia
<type name="DisinfectantAlcohol">
    <nominal>50</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>35</min>
    <quantmin>10</quantmin>
    <quantmax>50</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="DisinfectantAlcohol">
    <nominal>30</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>10</quantmin>
    <quantmax>50</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Village"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
DisinfectantAlcohol
Config class
CfgVehicles
Inherits from
Edible_Base › Inventory_Base › Static › All
Model
\dz\gear\medical\alfa.p3d
Defined in
Addons/gear_medical.pbo::config.bin

Data from the DayZ 1.29.0.163709 game files, Steam build 24689949.