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Alcoholic Tincture
Home proven alcohol-based tincture with herbal extracts. Used to disinfect scratches, wounds, and other things.
DisinfectantAlcohol
- Section
- Medical
- Weight
- 100 g
- Inventory size
- 1×2 2 slots
- Durability
- 30
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Weight when full
- 300 g
- Quantity
- 200 g
Nutrition
- Energy
- -10
- Water
- 1
- Stomach load
- 1
- Toxicity
- 0.3
Values from the config for each state of the food.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 80 | 50 | 30 |
| Minimum | 60 | 35 | 25 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | 10–50% | 10–50% | 10–50% |
| Loot category | Tools | Tools | Tools |
| Places | Town Village | Village | Village |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="DisinfectantAlcohol">
<nominal>80</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>60</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Town"/>
<usage name="Village"/>
</type>
<type name="DisinfectantAlcohol">
<nominal>50</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>35</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Village"/>
</type>
<type name="DisinfectantAlcohol">
<nominal>30</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>10</quantmin>
<quantmax>50</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<tag name="shelves"/>
<usage name="Village"/>
</type>
Crafting
Chelate water partial
Disinfect partial
Extinguish partial
Refuel partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
DisinfectantAlcohol- Config class
CfgVehicles- Inherits from
Edible_Base›Inventory_Base›Static›All- Model
\dz\gear\medical\alfa.p3d- Defined in
Addons/gear_medical.pbo::config.bin

