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Jeans

Denim trousers, also known as jeans. Omnipresent casual modern clothing, these are your average pants.

Classname Jeans_Grey
Section
Pants
Weight
470 g
Inventory size
3×2 6 slots
Capacity
4×3 12 slots
Worn or carried in
Legs
Durability
140
Spawns on
Chernarus, Livonia, Sakhal
6 variants

Characteristics

Insulation
0.6
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 10% 10% 0%
Infected 10% 10% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Paramedic Pants 390 g 15 0.5
Capri Pants 470 g 12 0.3
Crop Hiking Pants 370 g 12 0.2
Denim Shorts 470 g 12 0.1
Hiking Pants 370 g 12 0.3
Jeans 470 g 12 0.6
NBC Pants 520 g 12 0.4
Navy Uniform Pants 510 g 12 0.5
Police Pants 510 g 12 0.5
Scrub Pants 500 g 12 0.1
Tracksuit Pants 490 g 12 0.5

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 35 16 10
Minimum 25 11 5
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Village Village
Tiers Tier 1 Tier 2 · Tier 1 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Jeans_Grey">
    <nominal>35</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Jeans_Grey">
    <nominal>16</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>11</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
</type>
types.xml · Sakhal
<type name="Jeans_Grey">
    <nominal>10</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>5</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Jeans_Grey
Config class
CfgVehicles
Inherits from
Jeans_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\jeans_ground.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs