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Capri Pants
These pants are halfway between regular pants and shorts. They can be comfortable, if ill-suited to cold weather.
Breeches_Red
- Section
- Pants
- Weight
- 470 g
- Inventory size
- 3×2 6 slots
- Capacity
- 4×3 12 slots
- Worn or carried in
- Legs
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.3
- Repaired with
Compared with similar
Pants with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 950 g | 20 | 0.8 | |
| 700 g | 20 | 0.4 | |
| 1.15 kg | 15 | 0.6 | |
| 520 g | 15 | 0.5 | |
| 390 g | 15 | 0.5 | |
| 470 g | 12 | 0.3 | |
| 370 g | 12 | 0.2 | |
| 470 g | 12 | 0.1 | |
| 370 g | 12 | 0.3 | |
| 470 g | 12 | 0.6 | |
| 520 g | 12 | 0.4 |
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 25 | 5 | 8 |
| Minimum | 17 | 2 | 5 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Town Village | Village | Village |
| Tiers | Tier 1 | · | Tier 1 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
mixVillage types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Breeches_Red">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>17</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
</type>
<type name="Breeches_Red">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
<type name="Breeches_Red">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
<value name="Tier1"/>
</type>
<type name="Breeches_Red">
<cargo preset="mixVillage"/>
</type>
Variants
Breeches_Red
Breeches_Beetcheck
Breeches_Beige
Breeches_Black
Breeches_Blackcheck
Breeches_Blue
Breeches_Browncheck
Breeches_Green
Breeches_Pink
Breeches_White
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
Breeches_Red- Config class
CfgVehicles- Inherits from
Breeches_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\pants\BreechesF_g.p3d- Defined in
Addons/characters_pants.pbo::config.bin- Inventory slots
Legs

