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Police Pants

Standard issue of police force uniform pants. Somewhat warm and comfortable.

Classname PolicePants
Section
Pants
Weight
510 g
Inventory size
3×2 6 slots
Capacity
4×3 12 slots
Worn or carried in
Legs
Durability
130
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Denim Shorts 470 g 12 0.1
Hiking Pants 370 g 12 0.3
Jeans 470 g 12 0.6
NBC Pants 520 g 12 0.4
Navy Uniform Pants 510 g 12 0.5
Police Pants 510 g 12 0.5
Scrub Pants 500 g 12 0.1
Tracksuit Pants 490 g 12 0.5
Chainmail Leggings 8 kg 8 0.8
Denim Skirt 470 g 8 0.1
Prisoner Pants 310 g 8 0.3

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police.

ChernarusLivoniaSakhal
Nominal 20 15 6
Minimum 10 10 4
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Police Police Police
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
ammoPolice
In cargo
toolsPolice

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="PolicePants">
    <nominal>20</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
types.xml · Livonia
<type name="PolicePants">
    <nominal>15</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
types.xml · Sakhal
<type name="PolicePants">
    <nominal>6</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="PolicePants">
    <cargo preset="ammoPolice"/>
    <cargo preset="toolsPolice"/>
</type>

Config

Classname
PolicePants
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\PolicePants_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs