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Navy Uniform Pants

Pants most often worn by soldiers stationed at marine bases and by sailors. These pants are designed to withstand harsh winds and biting cold.

Classname NavyUniformPants
Section
Pants
Weight
510 g
Inventory size
3×2 6 slots
Capacity
4×3 12 slots
Worn or carried in
Legs
Durability
130
Spawns on
Sakhal

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Crop Hiking Pants 370 g 12 0.2
Denim Shorts 470 g 12 0.1
Hiking Pants 370 g 12 0.3
Jeans 470 g 12 0.6
NBC Pants 520 g 12 0.4
Navy Uniform Pants 510 g 12 0.5
Police Pants 510 g 12 0.5
Scrub Pants 500 g 12 0.1
Tracksuit Pants 490 g 12 0.5
Chainmail Leggings 8 kg 8 0.8
Denim Skirt 470 g 8 0.1

Where it spawns

Spawns as loot on Sakhal: Coast.

ChernarusLivoniaSakhal
Nominal 0 0 14
Minimum 0 0 10
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places · · Coast
Tiers · · Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="NavyUniformPants">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Sakhal
<type name="NavyUniformPants">
    <nominal>14</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Coast"/>
    <value name="Tier3"/>
</type>

Config

Classname
NavyUniformPants
Config class
CfgVehicles
Inherits from
PolicePants › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\pants\PolicePants_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs