Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

OMK Pants

Eastern navy combat uniform pants. They're a pretty practical piece of clothing due to their decent insulation and plethora of pockets. Among the camouflage clothing options, these stand out due to their distinct pattern.

Classname OMKPants_Navy
Section
Pants
Weight
950 g
Inventory size
4×3 12 slots
Capacity
5×4 20 slots
Worn or carried in
Legs
Durability
160
Spawns on
Sakhal

Characteristics

Insulation
0.8
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 10%
Infected 15% 20% 10%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
CUU Pants 872 g 20 0.6
Cargo Pants 530 g 20 0.8
Firefighter Pants 2.5 kg 20 1
Hunter Pants 630 g 20 0.8
Jumpsuit Pants 500 g 20 0.5
OMK Pants 950 g 20 0.8
Patrol Pants 700 g 20 0.4
Combat Pants 1.15 kg 15 0.6
OREL Police Pants 520 g 15 0.5
Paramedic Pants 390 g 15 0.5
Capri Pants 470 g 12 0.3

Where it spawns

Spawns as loot on Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 0 0 9
Minimum 0 0 7
Lifetime 4 h 4 h 4 h
Restock 0 0 30 min
Quantity · · ·
Loot category · Clothes Clothes
Places · · Military
Tiers · · Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixArmy

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="OMKPants_Navy">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
types.xml · Livonia
<type name="OMKPants_Navy">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>
types.xml · Sakhal
<type name="OMKPants_Navy">
    <nominal>9</nominal>
    <lifetime>14400</lifetime>
    <restock>1800</restock>
    <min>7</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="OMKPants_Navy">
    <cargo preset="mixArmy"/>
</type>

Config

Classname
OMKPants_Navy
Config class
CfgVehicles
Inherits from
OMKPants_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\characters\pants\USMC_pants_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs