Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

CUU Pants

Marine combat uniform pants. Not too different from other military uniforms, this model is made distinct by its multi-scale digi camo.

Classname USMCPants_Desert
Section
Pants
Weight
872 g
Inventory size
4×3 12 slots
Capacity
5×4 20 slots
Worn or carried in
Legs
Durability
160
Spawns on
Chernarus, Livonia
2 variants

Characteristics

Insulation
0.6
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 10%
Infected 15% 20% 10%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Pants with a capacity close to this one.

Item WeightCapacity, slotsInsulation
BDU Pants 1.36 kg 20 0.6
CUU Pants 872 g 20 0.6
Cargo Pants 530 g 20 0.8
Firefighter Pants 2.5 kg 20 1
Hunter Pants 630 g 20 0.8
Jumpsuit Pants 500 g 20 0.5
OMK Pants 950 g 20 0.8
Patrol Pants 700 g 20 0.4
Combat Pants 1.15 kg 15 0.6
OREL Police Pants 520 g 15 0.5
Paramedic Pants 390 g 15 0.5

Where it spawns

Spawns as loot on Chernarus, Livonia: Military.

ChernarusLivoniaSakhal
Nominal 5 5 0
Minimum 2 2 0
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · Tier 2 Tier 3 Tier 4

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixArmy
In cargo · 100%
In cargo · 20%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="USMCPants_Desert">
    <nominal>5</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="USMCPants_Desert">
    <nominal>0</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
cfgspawnabletypes.xml · Chernarus
<type name="USMCPants_Desert">
    <cargo preset="mixArmy"/>
    <cargo chance="1">
        <item name="MorsecodeLeaflet_blood" chance="0.33"/>
        <item name="MorsecodeLeaflet_fire" chance="0.33"/>
        <item name="MorsecodeLeaflet_coffee" chance="0.33"/>
    </cargo>
    <cargo chance="0.2">
        <item name="Mag_SCARH_20Rnd" chance="1"/>
    </cargo>
</type>
cfgspawnabletypes.xml · Livonia
<type name="USMCPants_Desert">
    <cargo preset="mixArmy"/>
    <cargo chance="1">
        <item name="MorsecodeLeaflet_blood" chance="0.33"/>
        <item name="MorsecodeLeaflet_fire" chance="0.33"/>
        <item name="MorsecodeLeaflet_coffee" chance="0.33"/>
    </cargo>
    <cargo chance="0.2">
        <item name="Mag_SCARH_20Rnd_Black" chance="1"/>
    </cargo>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="USMCPants_Desert">
    <cargo preset="mixArmy"/>
</type>

Variants

CUU Pants USMCPants_Desert Chernarus 5Livonia 5 This page
CUU Pants USMCPants_Woodland Chernarus 5Livonia 5Sakhal 5

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
USMCPants_Desert
Config class
CfgVehicles
Inherits from
USMCPants_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\dz\characters\pants\USMC_pants_g.p3d
Defined in
Addons/characters_pants.pbo::config.bin
Inventory slots
Legs