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Patrol Jacket

Military patrol jacket. Made from durable and flexible materials, its surface makes it useful against water exposure.

Classname GorkaEJacket_Winter
Section
Tops
Weight
1.4 kg
Inventory size
4×3 12 slots
Capacity
6×4 24 slots
Worn or carried in
Body
Durability
130
Spawns on
Sakhal
5 variants

Characteristics

Insulation
0.6
Repaired with
Protects against
chemical gas 25%

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Hiking Jacket 270 g 24 0.8
Hunter Jacket 3.2 kg 24 0.8
Jumpsuit Jacket 1.05 kg 24 0.5
Leather Jacket 3.1 kg 24 1
Military Winter Coat 4 kg 24 1
Patrol Jacket 1.4 kg 24 0.4
Quilted Jacket 2.01 kg 24 0.9
Tactical Shirt 270 g 24 0.7
Denim Jacket 350 g 20 0.5
Lab Coat 370 g 20 0.2
Mens Suit Jacket 1.5 kg 20 0.4

Where it spawns

Spawns as loot on Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 0 0 15
Minimum 0 0 11
Lifetime 4 h 4 h 4 h
Restock 10 min 10 min 10 min
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Military Military Military
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
foodArmy
In cargo
ammoArmy

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="GorkaEJacket_Winter">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
types.xml · Sakhal
<type name="GorkaEJacket_Winter">
    <nominal>15</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>11</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="GorkaEJacket_Winter">
    <cargo preset="foodArmy"/>
    <cargo preset="ammoArmy"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
GorkaEJacket_Winter
Config class
CfgVehicles
Inherits from
GorkaEJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\gorka_up_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body