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Hunter Jacket

Durable jacket designed for prolonged outdoor adventures during the warm season.

Classname HuntingJacket_Summer
Section
Tops
Weight
3.2 kg
Inventory size
4×3 12 slots
Capacity
6×4 24 slots
Worn or carried in
Body
Durability
150
Spawns on
Chernarus, Livonia, Sakhal
5 variants

Characteristics

Insulation
0.3
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 20%
Infected 15% 20% 20%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Combat Jacket 1.51 kg 24 0.6
Down Jacket 3 kg 24 1
Field Jacket 1.63 kg 24 0.9
Firefighter Jacket 7.4 kg 24 1
Hiking Jacket 270 g 24 0.8
Hunter Jacket 3.2 kg 24 0.8
Jumpsuit Jacket 1.05 kg 24 0.5
Leather Jacket 3.1 kg 24 1
Military Winter Coat 4 kg 24 1
Patrol Jacket 1.4 kg 24 0.4
Quilted Jacket 2.01 kg 24 0.9

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.

ChernarusLivoniaSakhal
Nominal 14 5 4
Minimum 8 2 2
Lifetime 4 h 4 h 4 h
Restock 10 min 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Hunting Hunting Hunting
Tiers Tier 2 Tier 3 Tier 4 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixHunter

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="HuntingJacket_Summer">
    <nominal>14</nominal>
    <lifetime>14400</lifetime>
    <restock>600</restock>
    <min>8</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="HuntingJacket_Summer">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="HuntingJacket_Summer">
    <nominal>4</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="HuntingJacket_Summer">
    <cargo preset="mixHunter"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
HuntingJacket_Summer
Config class
CfgVehicles
Inherits from
HuntingJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\Hunting_jacket_G.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body