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Mens Suit Jacket

A jacket, designed to be worn as part of men’s formal outfit.

Classname ManSuit_Khaki
Section
Tops
Weight
1.5 kg
Inventory size
4×3 12 slots
Capacity
5×4 20 slots
Worn or carried in
Body
Durability
100
Spawns on
Chernarus, Livonia, Sakhal
8 variants

Characteristics

Insulation
0.4
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Patrol Jacket 1.4 kg 24 0.4
Quilted Jacket 2.01 kg 24 0.9
Tactical Shirt 270 g 24 0.7
Denim Jacket 350 g 20 0.5
Lab Coat 370 g 20 0.2
Mens Suit Jacket 1.5 kg 20 0.4
Navy Uniform Jacket 3.2 kg 20 0.9
Nurse Dress 200 g 20 0.2
OREL Police Jacket 2.7 kg 20 0.5
Paramedic Jacket 1.1 kg 20 0.5
Pea Coat 3.2 kg 20 0.9

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town.

ChernarusLivoniaSakhal
Nominal 18 5 5
Minimum 13 2 2
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Town Town
Tiers Tier 1 Tier 2 · Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo · 2%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="ManSuit_Khaki">
    <nominal>18</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>13</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="ManSuit_Khaki">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
</type>
types.xml · Sakhal
<type name="ManSuit_Khaki">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>2</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="ManSuit_Khaki">
    <cargo chance="0.02">
        <item name="Derringer_Black" chance="1"/>
    </cargo>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
ManSuit_Khaki
Config class
CfgVehicles
Inherits from
ManSuit_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\Man_suit_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body