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Military Sweater
The design of this military sweater is ideal for cold environments. Its versatile style makes it a dependable choice for both tactical operations and casual wear.
MilitarySweater_Livonia
- Section
- Tops
- Weight
- 1.3 kg
- Inventory size
- 3×2 6 slots
- Capacity
- 4×4 16 slots
- Worn or carried in
- Body
- Durability
- 140
- Spawns on
- Livonia
Characteristics
- Insulation
- 0.8
- Repaired with
Armor
| Against | Health | Blood | Shock |
|---|---|---|---|
| Bullets | 0% | 0% | 0% |
| Melee | 5% | 0% | 0% |
| Infected | 5% | 0% | 0% |
| Explosions | 0% | 0% | 0% |
Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.
Compared with similar
Tops with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 3.2 kg | 20 | 0.9 | |
| 2.7 kg | 20 | 0.8 | |
| 2.1 kg | 20 | 0.5 | |
| 2.8 kg | 20 | 0.7 | |
| 1.2 kg | 20 | 0.4 | |
| 1.3 kg | 16 | 0.8 | |
| 850 g | 15 | 0.6 | |
| 410 g | 15 | 0.3 | |
| 500 g | 15 | 0.05 | |
| 940 g | 15 | 0.5 | |
| 10 kg | 12 | 0.9 |
Where it spawns
Spawns as loot on Livonia: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 12 | 0 |
| Minimum | 0 | 9 | 0 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | Military | Military |
| Tiers | Tier 2 Tier 3 Tier 4 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
mixArmy types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="MilitarySweater_Livonia">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="MilitarySweater_Livonia">
<nominal>12</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>9</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="MilitarySweater_Livonia">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="MilitarySweater_Livonia">
<cargo preset="mixArmy"/>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
MilitarySweater_Livonia- Config class
CfgVehicles- Inherits from
MilitarySweater_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\tops\MilitarySweater_g.p3d- Defined in
Addons/characters_tops.pbo::config.bin- Inventory slots
Body




