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Rider Jacket

Classic motorcycle leather jacket, rugged, durable and protective. Not to mention badass.

Classname RidersJacket_Black
Section
Tops
Weight
2.8 kg
Inventory size
4×4 16 slots
Capacity
5×4 20 slots
Worn or carried in
Body
Durability
170
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.7
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 15% 20% 20%
Infected 15% 20% 20%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
OREL Police Jacket 2.7 kg 20 0.5
Paramedic Jacket 1.1 kg 20 0.5
Pea Coat 3.2 kg 20 0.9
Pilot Jacket 2.7 kg 20 0.8
Police Jacket 2.1 kg 20 0.5
Rider Jacket 2.8 kg 20 0.7
Womens Suit Jacket 1.2 kg 20 0.4
Military Sweater 1.3 kg 16 0.8
Hoodie 850 g 15 0.6
Prisoner Jacket 410 g 15 0.3
Scrub T-Shirt 500 g 15 0.05

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 14 8 8
Minimum 10 3 3
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Town Town Village Town Village
Tiers Tier 1 Tier 2 Tier 2 Tier 3 Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
mixVillage

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="RidersJacket_Black">
    <nominal>14</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="RidersJacket_Black">
    <nominal>8</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="RidersJacket_Black">
    <nominal>8</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="RidersJacket_Black">
    <cargo preset="mixVillage"/>
</type>

Config

Classname
RidersJacket_Black
Config class
CfgVehicles
Inherits from
RidersJacket_ColorBase › Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\riders_jacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body