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Prisoner Jacket

Standard issue prisoner uniform jacket. It makes you stand out in the crowd, it is not very warm or practical.

Classname PrisonUniformJacket
Section
Tops
Weight
410 g
Inventory size
3×3 9 slots
Capacity
5×3 15 slots
Worn or carried in
Body
Durability
100
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.3
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Police Jacket 2.1 kg 20 0.5
Rider Jacket 2.8 kg 20 0.7
Womens Suit Jacket 1.2 kg 20 0.4
Military Sweater 1.3 kg 16 0.8
Hoodie 850 g 15 0.6
Prisoner Jacket 410 g 15 0.3
Scrub T-Shirt 500 g 15 0.05
Tracksuit Jacket 940 g 15 0.5
Chainmail 10 kg 12 0.9
NBC Jacket 1.5 kg 12 0.4
Raincoat 1.7 kg 12 0.25

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Prison.

ChernarusLivoniaSakhal
Nominal 5 5 5
Minimum 3 3 3
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Prison Prison Prison
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo · 10%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia, Sakhal
<type name="PrisonUniformJacket">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Prison"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="PrisonUniformJacket">
    <cargo chance="0.1">
        <item name="Rope" chance="0.14"/>
    </cargo>
</type>

Config

Classname
PrisonUniformJacket
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\prison_top_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body