Server ToolsLauncherServer ListWiki Sign in Discord chat Download
Wiki menu

Police Jacket

Standard issue police force uniform jacket. Quite warm and comfortable.

Classname PoliceJacket
Section
Tops
Weight
2.1 kg
Inventory size
4×3 12 slots
Capacity
5×4 20 slots
Worn or carried in
Body
Durability
120
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Insulation
0.5
Repaired with

Armor

Against Health Blood Shock
Bullets 0% 0% 0%
Melee 5% 0% 0%
Infected 5% 0% 0%
Explosions 0% 0% 0%

Share of damage the item stops, from the armor multipliers in the config. The item takes damage itself and wears out.

Compared with similar

Tops with a capacity close to this one.

Item WeightCapacity, slotsInsulation
Nurse Dress 200 g 20 0.2
OREL Police Jacket 2.7 kg 20 0.5
Paramedic Jacket 1.1 kg 20 0.5
Pea Coat 3.2 kg 20 0.9
Pilot Jacket 2.7 kg 20 0.8
Police Jacket 2.1 kg 20 0.5
Rider Jacket 2.8 kg 20 0.7
Womens Suit Jacket 1.2 kg 20 0.4
Military Sweater 1.3 kg 16 0.8
Hoodie 850 g 15 0.6
Prisoner Jacket 410 g 15 0.3

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Police.

ChernarusLivoniaSakhal
Nominal 20 15 6
Minimum 10 10 4
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity · · ·
Loot category Clothes Clothes Clothes
Places Police Police Police
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

In cargo
ammoPolice
In cargo
toolsPolice

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="PoliceJacket">
    <nominal>20</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
types.xml · Livonia
<type name="PoliceJacket">
    <nominal>15</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
types.xml · Sakhal
<type name="PoliceJacket">
    <nominal>6</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Police"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="PoliceJacket">
    <cargo preset="ammoPolice"/>
    <cargo preset="toolsPolice"/>
</type>

Config

Classname
PoliceJacket
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\tops\PoliceJacket_g.p3d
Defined in
Addons/characters_tops.pbo::config.bin
Inventory slots
Body