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KA-M
Selective-fire assault rifle fed from a detachable magazine. Modernized version of classic KA-47 with lot of attachments available. Uses 7.62x39mm rounds.
AKM
- Section
- Weapons
- Weight
- 2.14 kg
- Inventory size
- 8×3 24 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 300
- Fire modes
- Semi-auto, Full auto
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Semi-auto
- 500 rounds/min
- Full auto
- 612 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_762x39 |
110 | 100 | 110 | 576 m/s |
Bullet_762x39Tracer |
110 | 100 | 110 | 576 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 2.14 kg | 612 | 576 m/s | 110 | |
| 3.85 kg | 500 | 704 m/s | 110 | |
| 3.2 kg | 60 | 672 m/s | 110 | |
| 2.72 kg | 60 | 768 m/s | 110 | |
| 2.8 kg | 60 | 480 m/s | 110 |
Compatibility
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military, Underground.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 3 | 2 | 2 |
| Minimum | 2 | 1 | 1 |
| Lifetime | 2 h | 2 h | 2 h |
| Restock | 1 h | 1 h | 3 h |
| Quantity | 30–80% | 30–80% | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military | Military | Underground |
| Tiers | Tier 4 | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 45% to 85% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="AKM">
<nominal>3</nominal>
<lifetime>7200</lifetime>
<restock>3600</restock>
<min>2</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
<type name="AKM">
<nominal>2</nominal>
<lifetime>7200</lifetime>
<restock>3600</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
</type>
<type name="AKM">
<nominal>2</nominal>
<lifetime>7200</lifetime>
<restock>10800</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Underground"/>
</type>
<type name="AKM">
<damage min="0.45" max="0.85"/>
<attachments chance="0.25">
<item name="AK_PlasticBttstck" chance="1"/>
</attachments>
<attachments chance="1">
<item name="AK_PlasticHndgrd" chance="1"/>
</attachments>
<attachments chance="0.5">
<item name="KashtanOptic" chance="0.3"/>
<item name="PSO11Optic" chance="0.2"/>
</attachments>
<attachments chance="0.05">
<item name="AK_Suppressor" chance="1"/>
</attachments>
<attachments chance="0.1">
<item name="Mag_AKM_30Rnd" chance="1"/>
</attachments>
</type>
<type name="AKM">
<damage min="0" max="0.3"/>
<attachments chance="1">
<item name="AK_FoldingBttstck" chance="40"/>
<item name="AKS74U_Bttstck" chance="30"/>
<item name="AK_PlasticBttstck" chance="20"/>
<item name="AK74_WoodBttstck" chance="5"/>
<item name="AK_WoodBttstck" chance="5"/>
</attachments>
<attachments chance="1">
<item name="AK_RailHndgrd" chance="50"/>
<item name="AK_PlasticHndgrd" chance="30"/>
<item name="AK74_Hndgrd" chance="10"/>
<item name="AK_WoodHndgrd" chance="10"/>
</attachments>
<attachments chance="0.75">
<item name="KashtanOptic" chance="0.3"/>
<item name="PSO11Optic" chance="0.2"/>
</attachments>
<attachments chance="0.55">
<item name="AK_Suppressor" chance="1"/>
</attachments>
<attachments chance="0.75">
<item name="Mag_AKM_30Rnd" chance="0.33"/>
<item name="Mag_AKM_Drum75Rnd" chance="0.33"/>
<item name="Mag_AKM_Palm30Rnd" chance="0.33"/>
</attachments>
</type>
Config
- Classname
AKM- Config class
CfgWeapons- Inherits from
AKM_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\AKM\AKM.p3d- Defined in
Addons/weapons_firearms.pbo::AKM/config.bin- Inventory slots
Shoulder, Melee

