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SK 59/66

A ten-shot semi-automatic rifle, fed from an internal magazine. Older model, but still reliable. Uses 7.62x39mm rounds.

Classname SKS
Section
Weapons
Weight
3.85 kg
Inventory size
9×3 27 slots
Worn or carried in
Shoulder, Melee slot
Durability
300
Fire modes
Semi-auto
Spawns on
Chernarus, Livonia, Sakhal
3 variants

Characteristics

Repaired with
Chamber
10

Fire modes

Semi-auto
500 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_762x39 110 100 110 704 m/s
Bullet_762x39Tracer 110 100 110 704 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
KA-M 2.14 kg 612 576 m/s 110
SK 59/66 3.85 kg 500 704 m/s 110
BK-18 3.2 kg 60 672 m/s 110
CR-527 2.72 kg 60 768 m/s 110
Sawed-off BK-18 2.8 kg 60 480 m/s 110

Compatibility

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Military.

ChernarusLivoniaSakhal
Nominal 8 5 11
Minimum 6 3 7
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 25–75% 25–75% 25–75%
Loot category Weapons Weapons Weapons
Places Military Military Military
Tiers Tier 3 Tier 4 Tier 3 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 30% to 70% damage.

Attachments · 10%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SKS">
    <nominal>8</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>6</min>
    <quantmin>25</quantmin>
    <quantmax>75</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="SKS">
    <nominal>5</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>25</quantmin>
    <quantmax>75</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="SKS">
    <nominal>11</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>7</min>
    <quantmin>25</quantmin>
    <quantmax>75</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="SKS">
    <damage min="0.3" max="0.7"/>
    <attachments chance="0.1">
        <item name="PUScopeOptic" chance="1"/>
    </attachments>
</type>

Variants

SK 59/66 SKS Chernarus 8Livonia 5Sakhal 11 This page
SK 59/66 SKS_Black SK 59/66 SKS_Green

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
SKS
Config class
CfgWeapons
Inherits from
SKS_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\SKS\SKS.p3d
Defined in
Addons/weapons_firearms.pbo::SKS/config.bin
Inventory slots
Shoulder, Melee