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KA Bayonet
A bayonet for KA based assault rifles with a bayonet lug.
Classname
AK_Bayonet
- Section
- Attachments
- Weight
- 470 g
- Inventory size
- 1×3 3 slots
- Worn or carried in
- Knife sheath
- Durability
- 150
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 22 | 12 | 100 | 1.1 m |
| Heavy attack | 38 | 18 | 100 | 1.1 m |
| Sprint attack | 38 | 18 | 100 | 3.3 m |
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 10 | 10 | 12 |
| Minimum | 5 | 5 | 7 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military | Military | Military |
| Tiers | Tier 2 Tier 3 | Tier 2 Tier 3 | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="AK_Bayonet">
<nominal>10</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="AK_Bayonet">
<nominal>12</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>7</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Crafting
Craft armband partial
+
Armband_, Armband_, Armband_Craft armband partial
+
Armband_, Armband_, Armband_, Armband_, Armband_Craft improvised hook
+
Craft burlap strips
+
Craft feathers partial
Inventory_BaseCraft rope partial
Craft rags partial
Inventory_BaseCraft plastic bottle fish trap partial
+
Craft improvised hook
+
Cut out seeds partial
Prepare partial
+
Cut out seeds partial
Cut out seeds partial
+
Break down
+
Break down
+
Break down partial
+
Break down partial
+
Break down partial
+
Break down
+
Break down
+
Break down
+
Break down
+
Break down
+
Break down
+
Break down partial
+
Break down partial
+
Break down partial
+
Break leather sack partial
+
Break down partial
+
Break down
+
Break down
+
Break down partial
+
Open can partial
+
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Pliers
Screwdriver
Shovel
Sickle
SK 59/66 Bayonet
Sledgehammer
Splitting Axe
Steak Knife
Stone Knife
Sword
Tire Iron
Wrench
39 more
Peel potato partial
Craft fire barrel partial
Gut and prepare partial
Skin and quarter partial
Skin and quarter partial
Gut and prepare partial
Skin and quarter partial
Gut and prepare partial
Gut and prepare partial
Sharpen partial
+
Sharpen partial
+
Split partial
+
Split partial
+
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
AK_Bayonet- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\weapons\attachments\muzzle\bayonet_ak.p3d- Defined in
Addons/weapon_muzzles.pbo::config.bin- Inventory slots
weaponBayonetAK, Knife

