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Crossbow

A type of bow consisting of a horizontal limb, assembly mounted on a stock that can launch projectiles called bolts. It can take down even bigger animals.

Classname Crossbow_Black
Section
Weapons
Weight
2.7 kg
Inventory size
9×5 45 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Single shot
Spawns on
Chernarus, Livonia, Sakhal
5 variants

Characteristics

Repaired with

Fire modes

Single shot
11 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_CupidsBolt 0 0 0 90 m/s
Bullet_HuntingBolt 125 100 95 105 m/s
Bullet_ImprovisedBolt_1 125 100 85 85 m/s
Bullet_ImprovisedBolt_2 125 100 85 90 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Town.

ChernarusLivoniaSakhal
Nominal 5 5 5
Minimum 3 3 3
Lifetime 4 h 4 h 4 h
Restock 0 30 s 30 s
Quantity 30–80% 80–0% 80–0%
Loot category Weapons Weapons Weapons
Places Farm Farm Town
Tiers Tier 2 Tier 3 Tier 1 Tier 2 ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Crossbow_Black">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Farm"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Livonia
<type name="Crossbow_Black">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>30</restock>
    <min>3</min>
    <quantmin>80</quantmin>
    <quantmax>0</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Farm"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="Crossbow_Black">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>30</restock>
    <min>3</min>
    <quantmin>80</quantmin>
    <quantmax>0</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
Crossbow_Black
Config class
CfgWeapons
Inherits from
Crossbow_Base › Archery_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\archery\crossbow\crossbow.p3d
Defined in
Addons/weapons_archery.pbo::crossbow/config.bin
Inventory slots
Shoulder, Melee