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Crude Machete
A quite solid machete with a sharp blade. Although it looks like scrap metal it's a very efficient cutting tool.
CrudeMachete
- Section
- Melee weapons
- Weight
- 500 g
- Inventory size
- 1×4 4 slots
- Durability
- 200
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 20 | 10 | 100 | 1.4 m |
| Heavy attack | 32 | 16 | 100 | 1.4 m |
| Sprint attack | 32 | 16 | 100 | 3.3 m |
Compatibility
Attaches to
1 more
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Industrial.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 25 | 25 | 15 |
| Minimum | 20 | 20 | 10 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Industrial | Industrial | Industrial |
| Tiers | Tier 2 Tier 3 Tier 4 | · | Tier 2 Tier 3 Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="CrudeMachete">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="CrudeMachete">
<nominal>25</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>20</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
</type>
<type name="CrudeMachete">
<nominal>15</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Industrial"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
Crafting
Craft armband partial
Armband_, Armband_, Armband_Craft armband partial
Armband_, Armband_, Armband_, Armband_, Armband_Craft improvised hook
Craft burlap strips
Craft feathers partial
Inventory_BaseCraft rope partial
Craft rags partial
Inventory_BaseCraft plastic bottle fish trap partial
Craft improvised hook
Cut out seeds partial
Prepare partial
Cut out seeds partial
Cut out seeds partial
Break down
Break down
Break down partial
Break down partial
Break down partial
Break down
Break down
Break down
Break down
Break down
Break down
Break down partial
Break down partial
Break down partial
Break leather sack partial
Break down partial
Break down
Break down
Break down partial
Open can partial
39 more
Peel potato partial
Craft fire barrel partial
Gut and prepare partial
Skin and quarter partial
Skin and quarter partial
Gut and prepare partial
Skin and quarter partial
Gut and prepare partial
Gut and prepare partial
Sharpen partial
Sharpen partial
Split partial
Split partial
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Config
- Classname
CrudeMachete- Config class
CfgVehicles- Inherits from
Inventory_Base›Static›All- Model
\dz\weapons\melee\blade\machete_tactical.p3d- Defined in
Addons/weapons_melee.pbo::blade/config.bin- Inventory slots
Backpack_1

