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M79
Break action grenade launcher. Might look antiquated, but still effective. Uses 40mm grenades.
M79
- Section
- Weapons
- Weight
- 2.7 kg
- Inventory size
- 6×3 18 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 200
- Fire modes
- Single shot
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Single shot
- 60 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_40mm_ChemGas |
110 | 100 | 110 | 76 m/s |
Bullet_40mm_Explosive |
110 | 100 | 110 | 76 m/s |
Bullet_40mm_Smoke_Black |
110 | 100 | 110 | 76 m/s |
Bullet_40mm_Smoke_Green |
110 | 100 | 110 | 76 m/s |
Bullet_40mm_Smoke_Red |
110 | 100 | 110 | 76 m/s |
Bullet_40mm_Smoke_White |
110 | 100 | 110 | 76 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 3 | 3 | 4 |
| Minimum | 1 | 1 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 2 h |
| Quantity | 30–80% | 30–80% | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military | Military | Military |
| Tiers | Unique | Unique | Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="M79">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Unique"/>
</type>
<type name="M79">
<nominal>3</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Unique"/>
</type>
<type name="M79">
<nominal>4</nominal>
<lifetime>14400</lifetime>
<restock>7200</restock>
<min>2</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
Config
- Classname
M79- Config class
CfgWeapons- Inherits from
M79_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\launchers\m79\m79.p3d- Defined in
Addons/weapons_launchers.pbo::m79/config.bin- Inventory slots
Shoulder, Melee

