Wiki menu
40mm Explosive Grenade
Ammunition for grenade launchers. Explodes on impact.
Ammo_40mm_Explosive
- Section
- Ammunition
- Weight
- 230 g
- Inventory size
- 2×1 2 slots
- Durability
- 50
- Rounds in a stack
- 1
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
Ammunition damage
| Bullet | Health | Blood | Shock | Speed |
|---|---|---|---|---|
Bullet_40mm_Explosive |
110 | 100 | 110 | 76 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Compatibility
Used by
Attaches to
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military. Also spawns on or inside other items: Ammo Box.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 8 | 10 | 10 |
| Minimum | 5 | 4 | 4 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | 100–100% | 100–100% | 100–100% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Military | Military | Military |
| Tiers | Tier 3 Tier 4 Unique | Tier 2 Tier 3 Unique | Tier 2 Tier 3 Tier 4 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 35% damage.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Ammo_40mm_Explosive">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
<value name="Unique"/>
</type>
<type name="Ammo_40mm_Explosive">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Unique"/>
</type>
<type name="Ammo_40mm_Explosive">
<nominal>10</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Ammo_40mm_Explosive">
<damage min="0" max="0.35"/>
</type>
Config
- Classname
Ammo_40mm_Explosive- Config class
CfgMagazines- Inherits from
Ammo_40mm_Base›Ammunition_Base›Magazine_Base›DefaultMagazine- Model
\dz\weapons\ammunition\40mm_grenade.p3d- Defined in
Addons/weapons_ammunition.pbo::config.bin- Inventory slots
IEDExplosiveA, IEDExplosiveB, VestGrenadeA, VestGrenadeB, VestGrenadeC, VestGrenadeD

