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Mlock-91

Semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it's very popular. Uses 9x19mm rounds.

Classname Glock19
Section
Weapons
Weight
1 kg
Inventory size
3×2 6 slots
Worn or carried in
Holster
Durability
150
Fire modes
Semi-auto
Spawns on
Chernarus, Livonia

Characteristics

Repaired with

Fire modes

Semi-auto
462 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_9x19 40 100 40 350 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
SG5-K 1.84 kg 923 368 m/s 40
CR-75 1 kg 462 350 m/s 40
Mlock-91 1 kg 462 350 m/s 40
P1 960 g 462 315 m/s 40
Shockpistol 1 kg 462 350 m/s 40
Red 9 960 g 333 350 m/s 40

Compatibility

Magazines

Ammunition

Attaches to

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia: Police.

ChernarusLivoniaSakhal
Nominal 40 25 0
Minimum 35 22 0
Lifetime 2 h 2 h 2 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Police Police Police
Tiers Tier 1 Tier 2 · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Attachments · 20%
Attachments · 3%
Attachments · 25%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Glock19">
    <nominal>40</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>35</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Police"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Glock19">
    <nominal>25</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>22</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Police"/>
</type>
types.xml · Sakhal
<type name="Glock19">
    <nominal>0</nominal>
    <lifetime>7200</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <tag name="shelves"/>
    <usage name="Police"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="Glock19">
    <attachments chance="0.2">
        <item name="PistolSuppressor" chance="1"/>
    </attachments>
    <attachments chance="0.03">
        <item name="TLRLight" chance="1"/>
    </attachments>
    <attachments chance="0.25">
        <item name="Mag_Glock_15Rnd" chance="1"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="Glock19">
    <attachments chance="0.2">
        <item name="PistolSuppressor" chance="1"/>
    </attachments>
    <attachments chance="0.03">
        <item name="TLRLight" chance="1"/>
    </attachments>
    <attachments chance="0.1">
        <item name="Mag_Glock_15Rnd" chance="1"/>
    </attachments>
</type>

Config

Classname
Glock19
Config class
CfgWeapons
Inherits from
Glock19_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\glock\Glock19.p3d
Defined in
Addons/weapons_pistols.pbo::glock/config.bin
Inventory slots
Pistol