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Red 9

$UNT$World War 1 era pistol with integral 10 round magazine.

Classname Red9
Section
Weapons
Weight
960 g
Inventory size
4×2 8 slots
Worn or carried in
Holster
Durability
100
Fire modes
Semi-auto
Spawns on
Not in vanilla loot

Characteristics

Repaired with
Chamber
10

Fire modes

Semi-auto
333 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_9x19 40 100 40 350 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
SG5-K 1.84 kg 923 368 m/s 40
CR-75 1 kg 462 350 m/s 40
Mlock-91 1 kg 462 350 m/s 40
P1 960 g 462 315 m/s 40
Shockpistol 1 kg 462 350 m/s 40
Red 9 960 g 333 350 m/s 40

Compatibility

Attaches to

Attachment slots

Buttstock Red 9

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

Config

Classname
Red9
Config class
CfgWeapons
Inherits from
Red9_Base › Pistol_Base › PistolCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\pistols\Red9\Red9.p3d
Defined in
Addons/weapons_pistols.pbo::Red9/config.bin
Inventory slots
Pistol