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Red 9
$UNT$World War 1 era pistol with integral 10 round magazine.
Classname
Red9
- Section
- Weapons
- Weight
- 960 g
- Inventory size
- 4×2 8 slots
- Worn or carried in
- Holster
- Durability
- 100
- Fire modes
- Semi-auto
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
- Chamber
- 10
Fire modes
- Semi-auto
- 333 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_9x19 |
40 | 100 | 40 | 350 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 1.84 kg | 923 | 368 m/s | 40 | |
| 1 kg | 462 | 350 m/s | 40 | |
| 1 kg | 462 | 350 m/s | 40 | |
| 960 g | 462 | 315 m/s | 40 | |
| 1 kg | 462 | 350 m/s | 40 | |
| 960 g | 333 | 350 m/s | 40 |
Compatibility
Ammunition
Attaches to
Attachment slots
Suppressor Impro
Buttstock Red 9
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
Config
- Classname
Red9- Config class
CfgWeapons- Inherits from
Red9_Base›Pistol_Base›PistolCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\pistols\Red9\Red9.p3d- Defined in
Addons/weapons_pistols.pbo::Red9/config.bin- Inventory slots
Pistol

