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Sawed-off Mosin 91/30

Sawed-off five shot bolt-action rifle, fed from internal magazine. Still usable today due to its sturdiness. Uses 7.62x54mmR rounds.

Classname SawedoffMosin9130_Camo
Section
Weapons
Weight
3 kg
Inventory size
5×2 10 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Single shot
Spawns on
Not in vanilla loot
4 variants

Characteristics

Repaired with
Chamber
5

Fire modes

Single shot
60 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_762x54 150 100 150 589 m/s
Bullet_762x54Tracer 150 100 150 589 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
VSD 3.7 kg 500 785 m/s 150
Mosin 91/30 4 kg 60 801 m/s 150
Sawed-off Mosin 91/30 3 kg 60 589 m/s 150
VS-89 5.8 kg 60 903 m/s 150

Compatibility

Attachment slots

Optics Mosin

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.

ChernarusLivoniaSakhal
Nominal 0 0 0
Minimum 0 0 1
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity · · ·
Loot category Weapons Food ·
Places · · ·
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SawedoffMosin9130_Camo">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="weapons"/>
</type>
types.xml · Livonia
<type name="SawedoffMosin9130_Camo">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="food"/>
</type>
types.xml · Sakhal
<type name="SawedoffMosin9130_Camo">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>

Variants

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
SawedoffMosin9130_Camo
Config class
CfgWeapons
Inherits from
SawedoffMosin9130 › SawedoffMosin9130_Base › Mosin9130_Base › BoltActionRifle_InnerMagazine_Base › BoltActionRifle_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\mosin9130\mosin_sawn.p3d
Defined in
Addons/weapons_firearms.pbo::mosin9130/config.bin
Inventory slots
Shoulder, Melee