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SSG 82

A bolt-action sniper rifle fed from a detachable magazine. Designed to be used by law enforcement in urban environments. Uses 5.45x39mm rounds.

Classname SSG82
Section
Weapons
Weight
4.5 kg
Inventory size
9×3 27 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Single shot
Spawns on
Chernarus, Sakhal

Characteristics

Repaired with

Fire modes

Single shot
60 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_545x39 115 100 115 880 m/s
Bullet_545x39Tracer 115 100 115 880 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
KA-74 3.07 kg 612 616 m/s 115
KAS-74U 2.7 kg 612 502 m/s 115
SSG 82 4.5 kg 60 880 m/s 115

Compatibility

Magazines

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Sakhal: Police.

ChernarusLivoniaSakhal
Nominal 12 0 6
Minimum 10 0 4
Lifetime 4 h 4 h 4 h
Restock 0 0 0
Quantity 30–80% 30–80% 30–80%
Loot category Weapons Weapons Weapons
Places Police Police Police
Tiers Tier 3 Tier 4 Tier 2 Tier 3 Tier 2 Tier 3

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Attachments · 10%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SSG82">
    <nominal>12</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Police"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>
types.xml · Livonia
<type name="SSG82">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Police"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
types.xml · Sakhal
<type name="SSG82">
    <nominal>6</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>4</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Police"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="SSG82">
    <attachments chance="0.1">
        <item name="Mag_SSG82_5rnd" chance="1"/>
    </attachments>
</type>

Config

Classname
SSG82
Config class
CfgWeapons
Inherits from
SSG82_Base › BoltActionRifle_ExternalMagazine_Base › BoltActionRifle_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\ssg82\ssg82.p3d
Defined in
Addons/weapons_firearms.pbo::ssg82/config.bin
Inventory slots
Shoulder, Melee