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Sporter 22

Semi-automatic rifle, fed from a detachable magazine. Great for recreational activities, like target shooting, plinking, and even small-game hunting. Uses .22 LR rounds.

Classname Ruger1022
Section
Weapons
Weight
2.3 kg
Inventory size
9×3 27 slots
Worn or carried in
Shoulder, Melee slot
Durability
200
Fire modes
Semi-auto
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Fire modes

Semi-auto
600 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_22 20 100 20 425 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
Sporter 22 2.3 kg 600 425 m/s 20
MK II 1.3 kg 462 315 m/s 20
Trumpet 2 kg 60 370 m/s 20

Compatibility

Ammunition

Attachment slots

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.

ChernarusLivoniaSakhal
Nominal 35 18 30
Minimum 25 16 22
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity 100–100% 100–100% 100–100%
Loot category Weapons Weapons Weapons
Places Town Village Town Village Town Village
Tiers Tier 1 Tier 2 Tier 1 Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 0% to 32% damage.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="Ruger1022">
    <nominal>35</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>25</min>
    <quantmin>100</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Livonia
<type name="Ruger1022">
    <nominal>18</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>16</min>
    <quantmin>100</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
</type>
types.xml · Sakhal
<type name="Ruger1022">
    <nominal>30</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>22</min>
    <quantmin>100</quantmin>
    <quantmax>100</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Town"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia, Sakhal
<type name="Ruger1022">
    <damage min="0" max="0.32"/>
    <attachments chance="0.2">
        <item name="SportingOptic" chance="0.9"/>
        <item name="HuntingOptic" chance="0.1"/>
    </attachments>
    <attachments chance="0.5">
        <item name="Mag_Ruger1022_30Rnd" chance="0.3"/>
        <item name="Mag_Ruger1022_15Rnd" chance="0.5"/>
    </attachments>
</type>

Config

Classname
Ruger1022
Config class
CfgWeapons
Inherits from
Ruger1022_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\Ruger1022\Ruger1022.p3d
Defined in
Addons/weapons_firearms.pbo::Ruger1022/config.bin
Inventory slots
Shoulder, Melee