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Sporter 22
Semi-automatic rifle, fed from a detachable magazine. Great for recreational activities, like target shooting, plinking, and even small-game hunting. Uses .22 LR rounds.
Ruger1022
- Section
- Weapons
- Weight
- 2.3 kg
- Inventory size
- 9×3 27 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 200
- Fire modes
- Semi-auto
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Semi-auto
- 600 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_22 |
20 | 100 | 20 | 425 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Town, Village.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 35 | 18 | 30 |
| Minimum | 25 | 16 | 22 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | 100–100% | 100–100% | 100–100% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Town Village | Town Village | Town Village |
| Tiers | Tier 1 Tier 2 | Tier 1 | Tier 1 Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 0% to 32% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="Ruger1022">
<nominal>35</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>25</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Ruger1022">
<nominal>18</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>16</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
</type>
<type name="Ruger1022">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>22</min>
<quantmin>100</quantmin>
<quantmax>100</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Town"/>
<usage name="Village"/>
<value name="Tier1"/>
<value name="Tier2"/>
</type>
<type name="Ruger1022">
<damage min="0" max="0.32"/>
<attachments chance="0.2">
<item name="SportingOptic" chance="0.9"/>
<item name="HuntingOptic" chance="0.1"/>
</attachments>
<attachments chance="0.5">
<item name="Mag_Ruger1022_30Rnd" chance="0.3"/>
<item name="Mag_Ruger1022_15Rnd" chance="0.5"/>
</attachments>
</type>
Config
- Classname
Ruger1022- Config class
CfgWeapons- Inherits from
Ruger1022_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\Ruger1022\Ruger1022.p3d- Defined in
Addons/weapons_firearms.pbo::Ruger1022/config.bin- Inventory slots
Shoulder, Melee

