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VSD

Semi-automatic marksmen rifle fed from a detachable magazine. Compatible with KA scopes. Uses 7.62x54mmR rounds.

Classname SVD_Wooden
Section
Weapons
Weight
3.7 kg
Inventory size
10×3 30 slots
Worn or carried in
Shoulder, Melee slot
Durability
250
Fire modes
Semi-auto
Spawns on
Sakhal
2 variants

Characteristics

Repaired with

Fire modes

Semi-auto
500 rounds/min

Rate of fire is 60 seconds divided by the delay between shots in the config.

Ammunition damage

Bullet Health Blood Shock Muzzle velocity
Bullet_762x54 150 100 150 785 m/s
Bullet_762x54Tracer 150 100 150 785 m/s

Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.

Melee

Attack Health Shock Blood Reach
Light attack 10 15 100 1.2 m

Compared with similar

Weapons that take the same ammo, strongest bullet first.

Item WeightRounds/minMuzzle velocityDamage
VSD 3.7 kg 500 785 m/s 150
Mosin 91/30 4 kg 60 801 m/s 150
Sawed-off Mosin 91/30 3 kg 60 589 m/s 150
VS-89 5.8 kg 60 903 m/s 150

Compatibility

Magazines

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Sakhal: Underground.

ChernarusLivoniaSakhal
Nominal 0 0 2
Minimum 0 0 1
Lifetime 4 h 4 h 2 h
Restock 0 0 3 h
Quantity · · 30–80%
Loot category Weapons Weapons Weapons
Places · · Underground
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

Spawns with

Spawns with 30% to 70% damage.

Attachments · 10%

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus, Livonia
<type name="SVD_Wooden">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
</type>
types.xml · Sakhal
<type name="SVD_Wooden">
    <nominal>2</nominal>
    <lifetime>7200</lifetime>
    <restock>10800</restock>
    <min>1</min>
    <quantmin>30</quantmin>
    <quantmax>80</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Underground"/>
</type>
cfgspawnabletypes.xml · Chernarus, Livonia
<type name="SVD_Wooden">
    <damage min="0.3" max="0.7"/>
    <attachments chance="0.1">
        <item name="Mag_SVD_10Rnd" chance="1"/>
    </attachments>
    <attachments chance="0.5">
        <item name="KashtanOptic" chance="0.5"/>
        <item name="PSO11Optic" chance="0.3"/>
    </attachments>
</type>
cfgspawnabletypes.xml · Sakhal
<type name="SVD_Wooden">
    <damage min="0" max="0.3"/>
    <attachments chance="0.75">
        <item name="Mag_SVD_10Rnd" chance="1"/>
    </attachments>
    <attachments chance="0.75">
        <item name="KashtanOptic" chance="0.65"/>
        <item name="PSO11Optic" chance="0.35"/>
    </attachments>
</type>

Variants

VSD SVD Chernarus 4Livonia 2
VSD SVD_Wooden Sakhal 2 This page

The same item in other colors or versions. Each one has its own classname and loot settings.

Config

Classname
SVD_Wooden
Config class
CfgWeapons
Inherits from
SVD_Base › Rifle_Base › RifleCore › DefaultWeapon › Weapon_Base
Model
\dz\weapons\firearms\svd\svd_old.p3d
Defined in
Addons/weapons_firearms.pbo::svd/config.bin
Inventory slots
Shoulder, Melee