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VSD
Semi-automatic marksmen rifle fed from a detachable magazine. Compatible with KA scopes. Uses 7.62x54mmR rounds.
SVD_Wooden
- Section
- Weapons
- Weight
- 3.7 kg
- Inventory size
- 10×3 30 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 250
- Fire modes
- Semi-auto
- Spawns on
- Sakhal
Characteristics
- Repaired with
Fire modes
- Semi-auto
- 500 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_762x54 |
150 | 100 | 150 | 785 m/s |
Bullet_762x54Tracer |
150 | 100 | 150 | 785 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.7 kg | 500 | 785 m/s | 150 | |
| 4 kg | 60 | 801 m/s | 150 | |
| 3 kg | 60 | 589 m/s | 150 | |
| 5.8 kg | 60 | 903 m/s | 150 |
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Sakhal: Underground.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 2 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 2 h |
| Restock | 0 | 0 | 3 h |
| Quantity | · | · | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | · | · | Underground |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 30% to 70% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="SVD_Wooden">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
</type>
<type name="SVD_Wooden">
<nominal>2</nominal>
<lifetime>7200</lifetime>
<restock>10800</restock>
<min>1</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Underground"/>
</type>
<type name="SVD_Wooden">
<damage min="0.3" max="0.7"/>
<attachments chance="0.1">
<item name="Mag_SVD_10Rnd" chance="1"/>
</attachments>
<attachments chance="0.5">
<item name="KashtanOptic" chance="0.5"/>
<item name="PSO11Optic" chance="0.3"/>
</attachments>
</type>
<type name="SVD_Wooden">
<damage min="0" max="0.3"/>
<attachments chance="0.75">
<item name="Mag_SVD_10Rnd" chance="1"/>
</attachments>
<attachments chance="0.75">
<item name="KashtanOptic" chance="0.65"/>
<item name="PSO11Optic" chance="0.35"/>
</attachments>
</type>
Variants
SVD
SVD_Wooden
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
SVD_Wooden- Config class
CfgWeapons- Inherits from
SVD_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\svd\svd_old.p3d- Defined in
Addons/weapons_firearms.pbo::svd/config.bin- Inventory slots
Shoulder, Melee

