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Hunting Scope
A mounted 4x-8x-12x variable magnification hunting scope. Simple, robust and precise, compatible with most hunting rifles.
HuntingOptic
- Section
- Attachments
- Weight
- 700 g
- Inventory size
- 4×1 4 slots
- Durability
- 50
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Compatibility
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Hunting. Also spawns on or inside other items: Blaze, CR-527, CR-550 Savanna and 2 more.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 7 | 7 | 6 |
| Minimum | 4 | 5 | 3 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Weapons | Weapons | Weapons |
| Places | Hunting | Hunting | Hunting |
| Tiers | Tier 3 Tier 4 | Tier 3 | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns on or inside
From cfgspawnabletypes.xml of the vanilla maps: the item can spawn attached to these items or in their cargo, with the chance set there.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="HuntingOptic">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="floor"/>
<usage name="Hunting"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="HuntingOptic">
<nominal>7</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="floor"/>
<usage name="Hunting"/>
<value name="Tier3"/>
</type>
<type name="HuntingOptic">
<nominal>6</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<tag name="shelves"/>
<usage name="Hunting"/>
</type>
Config
- Classname
HuntingOptic- Config class
CfgVehicles- Inherits from
ItemOptics_Base›ItemOptics›Inventory_Base›Static›All- Model
\DZ\weapons\attachments\optics\optic_hunting.p3d- Defined in
Addons/weapon_optics.pbo::config.bin- Inventory slots
weaponOpticsHunting

