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Blaze
Double-barreled break-action rifle loaded with two .308 WIN rounds.
B95
- Section
- Weapons
- Weight
- 2.82 kg
- Inventory size
- 9×3 27 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 250
- Fire modes
- Single shot, Double
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Single shot
- 600 rounds/min
- Double ×3
- 600 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_308Win |
150 | 100 | 150 | 809 m/s |
Bullet_308WinTracer |
150 | 100 | 150 | 809 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.7 kg | 612 | 693 m/s | 150 | |
| 3.7 kg | 612 | 751 m/s | 150 | |
| 2.82 kg | 600 | 809 m/s | 150 | |
| 2 kg | 600 | 578 m/s | 150 | |
| 2.7 kg | 500 | 947 m/s | 150 | |
| 3.3 kg | 60 | 885 m/s | 150 | |
| 2.05 kg | 60 | 616 m/s | 150 | |
| 2.72 kg | 60 | 885 m/s | 150 |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 18 | 8 | 6 |
| Minimum | 14 | 5 | 4 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | 0–75% | 0–75% | 0–75% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Hunting | Hunting | Hunting |
| Tiers | Tier 3 Tier 4 | Tier 2 Tier 3 | Tier 2 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 30% to 70% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="B95">
<nominal>18</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>14</min>
<quantmin>0</quantmin>
<quantmax>75</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="B95">
<nominal>8</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>0</quantmin>
<quantmax>75</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
<type name="B95">
<nominal>6</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>0</quantmin>
<quantmax>75</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
<value name="Tier2"/>
</type>
<type name="B95">
<damage min="0.3" max="0.7"/>
<attachments chance="0.2">
<item name="SportingOptic" chance="0.9"/>
<item name="HuntingOptic" chance="0.1"/>
</attachments>
</type>
Crafting
Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
B95- Config class
CfgWeapons- Inherits from
B95_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\B95\b95.p3d- Defined in
Addons/weapons_firearms.pbo::B95/config.bin- Inventory slots
Shoulder, Melee




