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CR-550 Savanna
A bolt-action hunting rifle, fed from a detachable magazine. Sturdy and built to last. Uses .308 WIN rounds.
CZ550
- Section
- Weapons
- Weight
- 3.3 kg
- Inventory size
- 10×3 30 slots
- Worn or carried in
- Shoulder, Melee slot
- Durability
- 300
- Fire modes
- Single shot
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Fire modes
- Single shot
- 60 rounds/min
Rate of fire is 60 seconds divided by the delay between shots in the config.
Ammunition damage
| Bullet | Health | Blood | Shock | Muzzle velocity |
|---|---|---|---|---|
Bullet_308Win |
150 | 100 | 150 | 885 m/s |
Bullet_308WinTracer |
150 | 100 | 150 | 885 m/s |
Damage of the bullet class from the config, before armor and hit zone multipliers. Muzzle velocity already counts this barrel.
Melee
| Attack | Health | Shock | Blood | Reach |
|---|---|---|---|---|
| Light attack | 10 | 15 | 100 | 1.2 m |
Compared with similar
Weapons that take the same ammo, strongest bullet first.
| Item | Weight | Rounds/min | Muzzle velocity | Damage |
|---|---|---|---|---|
| 3.7 kg | 612 | 693 m/s | 150 | |
| 3.7 kg | 612 | 751 m/s | 150 | |
| 2.82 kg | 600 | 809 m/s | 150 | |
| 2 kg | 600 | 578 m/s | 150 | |
| 2.7 kg | 500 | 947 m/s | 150 | |
| 3.3 kg | 60 | 885 m/s | 150 | |
| 2.05 kg | 60 | 616 m/s | 150 | |
| 2.72 kg | 60 | 885 m/s | 150 |
Compatibility
Magazines
Ammunition
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 5 | 5 | 15 |
| Minimum | 4 | 3 | 10 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | 30–80% | 30–80% | 30–80% |
| Loot category | Weapons | Weapons | Weapons |
| Places | Hunting | Hunting | Hunting |
| Tiers | Tier 3 Tier 4 | Tier 3 | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
Spawns with 30% to 70% damage.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="CZ550">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>4</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="CZ550">
<nominal>5</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>3</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
<value name="Tier3"/>
</type>
<type name="CZ550">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>30</quantmin>
<quantmax>80</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="weapons"/>
<usage name="Hunting"/>
</type>
<type name="CZ550">
<damage min="0.3" max="0.7"/>
<attachments chance="0.2">
<item name="SportingOptic" chance="0.9"/>
<item name="HuntingOptic" chance="0.1"/>
</attachments>
<attachments chance="0.3">
<item name="Mag_CZ550_10rnd" chance="1"/>
</attachments>
</type>
Config
- Classname
CZ550- Config class
CfgWeapons- Inherits from
CZ550_Base›BoltActionRifle_ExternalMagazine_Base›BoltActionRifle_Base›Rifle_Base›RifleCore›DefaultWeapon›Weapon_Base- Model
\dz\weapons\firearms\cz550\cz550.p3d- Defined in
Addons/weapons_firearms.pbo::cz550/config.bin- Inventory slots
Shoulder, Melee

