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Hip Pack
Modern hip pack with small but efficient storage. It's a perfect union of style and usability.
HipPack_Medical
- Section
- Belts
- Weight
- 500 g
- Inventory size
- 4×2 8 slots
- Capacity
- 3×2 6 slots
- Worn or carried in
- Belt
- Durability
- 180
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Insulation
- 0.1
- Repaired with
Compared with similar
Belts with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 500 g | 6 | 0.1 | |
| 20 g | · | · | |
| 20 g | · | · | |
| 280 g | · | · | |
| 20 g | · | · |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Medical.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 8 | 5 | 5 |
| Minimum | 5 | 2 | 2 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Containers | Containers | Containers |
| Places | Medical | Medical | Medical |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
Spawns with
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
<type name="HipPack_Medical">
<nominal>8</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Medic"/>
</type>
<type name="HipPack_Medical">
<nominal>5</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>2</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Medic"/>
</type>
<type name="HipPack_Medical">
<cargo chance="0.6">
<item name="BandageDressing"/>
</cargo>
<cargo chance="0.6">
<item name="VitaminBottle"/>
</cargo>
</type>
Variants
The same item in other colors or versions. Each one has its own classname and loot settings.
Config
- Classname
HipPack_Medical- Config class
CfgVehicles- Inherits from
HipPack_ColorBase›Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\belts\HipPack_g.p3d- Defined in
Addons/characters_belts.pbo::config.bin- Inventory slots
Hips





