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Tactical Belt
Sturdy belt, made from reinforced nylon fabric. Can hold several attachments.
Classname
MilitaryBelt
- Section
- Belts
- Weight
- 20 g
- Inventory size
- 3×1 3 slots
- Worn or carried in
- Belt
- Durability
- 110
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Compared with similar
Belts with a capacity close to this one.
| Item | Weight | Capacity, slots | Insulation |
|---|---|---|---|
| 500 g | 6 | 0.1 | |
| 20 g | · | · | |
| 20 g | · | · | |
| 280 g | · | · | |
| 20 g | · | · |
Compatibility
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Military.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 15 | 15 | 9 |
| Minimum | 5 | 5 | 6 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 30 min | 30 min | 30 min |
| Quantity | · | · | · |
| Loot category | Clothes | Clothes | Clothes |
| Places | Military | Military | Military |
| Tiers | · | · | Tier 2 Tier 3 |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus, Livonia
<type name="MilitaryBelt">
<nominal>15</nominal>
<lifetime>28800</lifetime>
<restock>1800</restock>
<min>5</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
types.xml · Sakhal
<type name="MilitaryBelt">
<nominal>9</nominal>
<lifetime>28800</lifetime>
<restock>1800</restock>
<min>6</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
</type>
Config
- Classname
MilitaryBelt- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\belts\mil_belt_g.p3d- Defined in
Addons/characters_belts.pbo::config.bin- Inventory slots
Hips

