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Sheath

Sturdy knife sheath, made from reinforced fiber mesh. Can be hung from the belt.

Classname NylonKnifeSheath
Section
Clothing
Weight
110 g
Inventory size
3×1 3 slots
Durability
100
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Hunting.

ChernarusLivoniaSakhal
Nominal 30 20 13
Minimum 15 10 8
Lifetime 8 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Farm Hunting Hunting Hunting
Tiers · · ·

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="NylonKnifeSheath">
    <nominal>30</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>15</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Farm"/>
    <usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="NylonKnifeSheath">
    <nominal>20</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>10</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="NylonKnifeSheath">
    <nominal>13</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>8</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <usage name="Hunting"/>
</type>

Config

Classname
NylonKnifeSheath
Config class
CfgVehicles
Inherits from
Clothing › Clothing_Base › Inventory_Base › Static › All
Model
\DZ\characters\belts\nylon_KnifeSheath.p3d
Defined in
Addons/characters_belts.pbo::config.bin
Inventory slots
Belt_Back