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Sheath
Sturdy knife sheath, made from reinforced fiber mesh. Can be hung from the belt.
Classname
NylonKnifeSheath
- Section
- Clothing
- Weight
- 110 g
- Inventory size
- 3×1 3 slots
- Durability
- 100
- Spawns on
- Chernarus, Livonia, Sakhal
Characteristics
- Repaired with
Compatibility
Attaches to
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
Spawns as loot on Chernarus, Livonia, Sakhal: Farm, Hunting.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 30 | 20 | 13 |
| Minimum | 15 | 10 | 8 |
| Lifetime | 8 h | 8 h | 8 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Tools | Tools | Tools |
| Places | Farm Hunting | Hunting | Hunting |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="NylonKnifeSheath">
<nominal>30</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>15</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Farm"/>
<usage name="Hunting"/>
</type>
types.xml · Livonia
<type name="NylonKnifeSheath">
<nominal>20</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>10</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Hunting"/>
</type>
types.xml · Sakhal
<type name="NylonKnifeSheath">
<nominal>13</nominal>
<lifetime>28800</lifetime>
<restock>0</restock>
<min>8</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
<usage name="Hunting"/>
</type>
Config
- Classname
NylonKnifeSheath- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\belts\nylon_KnifeSheath.p3d- Defined in
Addons/characters_belts.pbo::config.bin- Inventory slots
Belt_Back

