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Leather Sheath
Simple knife sheath, made from tanned animal skins. Can be hung from the belt.
Classname
LeatherKnifeSheath
- Section
- Clothing
- Weight
- 110 g
- Inventory size
- 1×3 3 slots
- Durability
- 100
- Spawns on
- Not in vanilla loot
Characteristics
- Repaired with
Compatibility
Attaches to
Attachment slots
Matched by config slots and lists. Game scripts block a few combinations on top of this.
Where it spawns
No vanilla source in the game files: no loot entry, map event, recipe or item that spawns it.
| Chernarus | Livonia | Sakhal | |
|---|---|---|---|
| Nominal | 0 | 0 | 0 |
| Minimum | 0 | 0 | 1 |
| Lifetime | 4 h | 4 h | 4 h |
| Restock | 0 | 0 | 0 |
| Quantity | · | · | · |
| Loot category | Clothes | Tools | · |
| Places | · | · | · |
| Tiers | · | · | · |
Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.
types.xml
Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.
types.xml · Chernarus
<type name="LeatherKnifeSheath">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="clothes"/>
</type>
types.xml · Livonia
<type name="LeatherKnifeSheath">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="tools"/>
</type>
types.xml · Sakhal
<type name="LeatherKnifeSheath">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
</type>
Config
- Classname
LeatherKnifeSheath- Config class
CfgVehicles- Inherits from
Clothing›Clothing_Base›Inventory_Base›Static›All- Model
\DZ\characters\belts\knife_holster_g.p3d- Defined in
Addons/characters_belts.pbo::config.bin- Inventory slots
Belt_Back

