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Steak Knife

A sharp table knife, used for cutting steak. Serrated blade cuts any meat with ease.

Classname SteakKnife
Section
Tools
Weight
90 g
Inventory size
1×2 2 slots
Worn or carried in
Knife sheath
Durability
65
Spawns on
Chernarus, Livonia, Sakhal

Characteristics

Repaired with

Melee

Attack Health Shock Blood Reach
Light attack 18 5 100 1.1 m
Heavy attack 25 12 100 1.1 m
Sprint attack 25 12 100 3.3 m

Compatibility

Matched by config slots and lists. Game scripts block a few combinations on top of this.

Where it spawns

Spawns as loot on Chernarus, Livonia, Sakhal: Village.

ChernarusLivoniaSakhal
Nominal 70 40 40
Minimum 60 30 35
Lifetime 4 h 8 h 8 h
Restock 0 0 0
Quantity · · ·
Loot category Tools Tools Tools
Places Village Village Village
Tiers Tier 1 Tier 1 Tier 2 Tier 1 Tier 2

Nominal is how many the economy keeps on the map, minimum is where restocking starts. Lifetime is how long an untouched item lies before cleanup.

types.xml

Vanilla entries from the mission files of each map. Paste one into db/types.xml of your mission to bring back the default.

types.xml · Chernarus
<type name="SteakKnife">
    <nominal>70</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>60</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <value name="Tier1"/>
</type>
types.xml · Livonia
<type name="SteakKnife">
    <nominal>40</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>30</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>
types.xml · Sakhal
<type name="SteakKnife">
    <nominal>40</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>35</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
    <tag name="shelves"/>
    <usage name="Village"/>
    <value name="Tier1"/>
    <value name="Tier2"/>
</type>

Crafting

Recipes are read from the game scripts. Some have extra conditions in code, those are marked partial.

Config

Classname
SteakKnife
Config class
CfgVehicles
Inherits from
Inventory_Base › Static › All
Model
\dz\gear\tools\steak_knife.p3d
Defined in
Addons/gear_tools.pbo::config.bin
Inventory slots
Knife